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» Software Testing with Evolutionary Strategies
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TCIAIG
2010
14 years 7 months ago
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution
In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed online learning with per...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
APIN
1998
107views more  APIN 1998»
15 years 5 days ago
Multiple Adaptive Agents for Tactical Driving
Abstract. Recent research in automated highway systems has ranged from low-level vision-based controllers to high-level route-guidance software. However, there is currently no syst...
Rahul Sukthankar, Shumeet Baluja, John Hancock
109
Voted
CCS
2006
ACM
15 years 4 months ago
TCG inside?: a note on TPM specification compliance
The Trusted Computing Group (TCG) has addressed a new generation of computing platforms employing both supplemental hardware and software with the primary goal to improve the secu...
Ahmad-Reza Sadeghi, Marcel Selhorst, Christian St&...
BMCBI
2010
175views more  BMCBI 2010»
15 years 18 days ago
Calibur: a tool for clustering large numbers of protein decoys
Background: Ab initio protein structure prediction methods generate numerous structural candidates, which are referred to as decoys. The decoy with the most number of neighbors of...
Shuai Cheng Li, Yen Kaow Ng
82
Voted
ICFP
2004
ACM
16 years 13 days ago
Searching for deadlocks while debugging concurrent haskell programs
This paper presents an approach to searching for deadlocks in Concurrent Haskell programs. The search is based on a redefinition of the IO monad which allows the reversal of Concu...
Jan Christiansen, Frank Huch