We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
This paper focuses on designing network processing software for embedded processors. Our design flow CRACC represents an efficient path to implementation based on a modular applic...
This paper presents a methodology for monitoring security in Application Specific Instruction-set Processors (ASIPs). This is a generalized methodology for inline monitoring insec...
Roshan G. Ragel, Sri Parameswaran, Sayed Mohammad ...
This paper presents a unique SEU (single Event Upset) mitigation technique based upon Temporal Data Sampling for synchronous circuits and configuration bit storage for programmabl...
This paper reports the results of exploratory research to develop a pilot pattern language for systems engineers at BAE SYSTEMS. The pattern language was designed to encapsulate k...