Sciweavers

1538 search results - page 116 / 308
» Software design and engineering as a social process
Sort
View
ECSA
2007
Springer
15 years 4 months ago
Pattern-Based Evolution of Software Architectures
Abstract. We propose a pattern-based software development method comprising analysis (using problem frames) and design (using architectural and design patterns), of which especiall...
Isabelle Côté, Maritta Heisel, Ina We...
IEEECGIV
2005
IEEE
15 years 3 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
AMAST
2000
Springer
15 years 2 months ago
The Algebra of Multi-tasking
Modelling multi-tasking behaviour is an important phase of real-time system design. It is shown how task scheduling principles can be captured in a CCS-based process algebra via ex...
Colin J. Fidge
GROUP
2005
ACM
15 years 3 months ago
Design decisions in the RideNow project
The RideNow Project is designed to help individuals within a group or organization coordinate ad hoc shared rides. This paper describes three design decisions the RideNow team mad...
Rick Wash, Libby Hemphill, Paul Resnick
EMSOFT
2011
Springer
13 years 9 months ago
Software certification: coding, code, and coders
We describe a certification approach for software development that has been adopted at our organization. JPL develops robotic spacecraft for the exploration of the solar system. T...
Klaus Havelund, Gerard J. Holzmann