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» Software design patterns for TinyOS
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138
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ACMACE
2005
ACM
15 years 5 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
129
Voted
SSR
2001
134views more  SSR 2001»
15 years 5 months ago
Generation of visitor components that implement program transformations
The visitor pattern is appealing to developers of program-analysis tools because it separates the design of the data structures that represent a program from the design of softwar...
Kurt Stirewalt, Laura K. Dillon
GCSE
2000
Springer
15 years 7 months ago
Mixin-Based Programming in C++
Combinations of C++ features, like inheritance, templates, and class nesting, allow for the expression of powerful component patterns. In particular, research has demonstrated that...
Yannis Smaragdakis, Don S. Batory
100
Voted
RE
2001
Springer
15 years 8 months ago
Domain Independent Regularities in Scenarios
Scenario is a description technique which has attracted much attention not only from practitioners but also from researchers. Literature on this topic shows the possibilities that...
Marcela Ridao, Jorge Horacio Doorn, Julio Cesar Sa...
138
Voted
WCRE
2002
IEEE
15 years 8 months ago
A Methodology for Developing Transformations Using the Maintainability Soft-Goal Graph
Over the past few years, we are experiencing a surge of evolution problems related to legacy object-oriented systems. Object orientation provides means for systems to be well-desi...
Ladan Tahvildari, Kostas Kontogiannis