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» Software engineering for real-time: a roadmap
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CSEE
2011
Springer
14 years 1 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
140
Voted
COBUILD
1999
Springer
15 years 1 months ago
Bringing the Marks on a Whiteboard to Electronic Life
This paper discusses our implementation and experience with a camera-based whiteboard scanner. The ZombieBoard system (so called because it brings to electronic life the marks on a...
Eric Saund
CODES
2008
IEEE
14 years 11 months ago
Application specific non-volatile primary memory for embedded systems
Memory subsystems have been considered as one of the most critical components in embedded systems and furthermore, displaying increasing complexity as application requirements div...
Kwangyoon Lee, Alex Orailoglu
IUI
2011
ACM
14 years 13 days ago
ChemInk: a natural real-time recognition system for chemical drawings
We describe a new sketch recognition framework for chemical structure drawings that combines multiple levels of visual features using a jointly trained conditional random field. ...
Tom Y. Ouyang, Randall Davis
EMSOFT
2011
Springer
13 years 9 months ago
RT-Xen: towards real-time hypervisor scheduling in xen
As system integration becomes an increasingly important challenge for complex real-time systems, there has been a significant demand for supporting real-time systems in virtualiz...
Sisu Xi, Justin Wilson, Chenyang Lu, Christopher D...