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OZCHI
2009
ACM
15 years 11 months ago
Having fun at home: interleaving fieldwork and goal models
We aim to make sense of a perplexing human experience (fun) as it occurs in a recently discovered place for sociotechnical study (the home). Our toolkit includes technology probes...
Sonja Pedell, Tim Miller, Frank Vetere, Leon Sterl...
CISIM
2007
IEEE
15 years 11 months ago
Towards a Pervasive Mobile Multimedia Experience
Mobile devices of the PDA and cellular phone genre are becoming increasingly ubiquitous. However, their ability to enable a truly mobile multimedia experience has been compromised...
Xu Chen, Michael J. O'Grady, Gregory M. P. O'Hare
EUROMICRO
2002
IEEE
15 years 9 months ago
Towards an Impact Analysis for Component Based Real-Time Product Line Architectures
In this paper we propose a method for predicting the consequences of adding new components to an existing product line in the real-time systems domain. We refer to such a predicti...
Anders Wall, Magnus Larsson, Christer Norströ...
OHS
2001
Springer
15 years 9 months ago
The Impact of Empirical Studies on the Design of an Adaptive Hypertext Generation System
This paper presents two empirical usability studies based on techniques from Human-Computer Interaction HCI and software engineering, which were used to elicitate requirements fo...
Kalina Bontcheva
APWEB
2006
Springer
15 years 8 months ago
Named Graphs as a Mechanism for Reasoning About Provenance
Named Graphs is a simple, compatible extension to the RDF syntax that enables statements to be made about RDF graphs. This approach is in contrast to earlier attempts such as RDF r...
E. Rowland Watkins, Denis A. Nicole