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EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
14 years 1 months ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...
SMA
2008
ACM
172views Solid Modeling» more  SMA 2008»
14 years 9 months ago
Guarding curvilinear art galleries with edge or mobile guards
In this paper we consider the problem of monitoring an art gallery modeled as a polygon, the edges of which are arcs of curves. We consider two types of guards: edge guards (these...
Menelaos I. Karavelas
CP
2005
Springer
15 years 3 months ago
Applying Constraint Programming to Rigid Body Protein Docking
In this paper we show how Constraint Programming (CP) techniques can improve the efficiency and applicability of grid-based algorithms for optimising surface contact between comple...
Ludwig Krippahl, Pedro Barahona
CAD
2007
Springer
14 years 9 months ago
A B-spline-based approach to heterogeneous objects design and analysis
The recent advancement of solid freeform fabrication, design techniques and fundamental understanding of material properties in functionally graded materials has made it possible ...
Pinghai Yang, Xiaoping Qian
CGF
2007
121views more  CGF 2007»
14 years 9 months ago
Real-Time Simulation of Thin Shells
This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Shells are thin objects such as leaves and papers that can be abstracted as 2D s...
Min Gyu Choi, Seung Yong Woo, Hyeong-Seok Ko