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» Solving Dense Linear Systems on Graphics Processors
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TPDS
2010
174views more  TPDS 2010»
14 years 9 months ago
Parallel Two-Sided Matrix Reduction to Band Bidiagonal Form on Multicore Architectures
The objective of this paper is to extend, in the context of multicore architectures, the concepts of tile algorithms [Buttari et al., 2007] for Cholesky, LU, QR factorizations to t...
Hatem Ltaief, Jakub Kurzak, Jack Dongarra
CPHYSICS
2010
184views more  CPHYSICS 2010»
14 years 10 months ago
Parallel Newton-Krylov-Schwarz algorithms for the three-dimensional Poisson-Boltzmann equation in numerical simulation of colloi
We investigate fully parallel Newton-Krylov-Schwarz (NKS) algorithms for solving the large sparse nonlinear systems of equations arising from the finite element discretization of ...
Feng-Nan Hwang, Shang-Rong Cai, Yun-Long Shao, Jon...
RT
1998
Springer
15 years 2 months ago
Interactively Modeling with Photogrammetry
We describe an interactive system to reconstruct 3D geometry and extract textures from a set of photographs taken with arbitrary camera parameters. The basic idea is to let the use...
Pierre Poulin, Mathieu Ouimet, Marie-Claude Frasso...
SGP
2004
15 years 1 months ago
A Remeshing Approach to Multiresolution Modeling
Providing a thorough mathematical foundation, multiresolution modeling is the standard approach for global surface deformations that preserve fine surface details in an intuitive ...
Mario Botsch, Leif Kobbelt
PG
2007
IEEE
15 years 5 months ago
Transplanting and Editing Animations on Skinned Meshes
Skinned Mesh Animation (SMA) well approximates a mesh animation with extracted bones and their transformations. However, unlike skeleton, bones in SMA are not organized in hierarc...
Yuntao Jia, Wei-Wen Feng, Yizhou Yu