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» Solving Dense Linear Systems on Graphics Processors
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ACCV
2007
Springer
16 years 1 months ago
Fast 3-D Interpretation from Monocular Image Sequences on Large Motion Fields
Abstract. This paper proposes a fast method for dense 3-D interpretation to directly estimate a dense map of relative depth and motion from a monocular sequence of images on large ...
Jong-Sung Kim, Ki-Sang Hong
SIGGRAPH
1998
ACM
15 years 11 months ago
The Clipmap: A Virtual Mipmap
We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-...
Christopher C. Tanner, Christopher J. Migdal, Mich...
NPAR
2010
ACM
16 years 2 hour ago
Diffusion constraints for vector graphics
The formulation of Diffusion Curves [Orzan et al. 2008] allows for the flexible creation of vector graphics images from a set of curves and colors: a diffusion process fills out...
Hedlena Bezerra, Elmar Eisemann, Doug DeCarlo, Jo&...
ICPP
1998
IEEE
15 years 11 months ago
Parallel Algorithms for Airline Crew Planning on Networks of Workstations
The crew planning problem has been successfully solved on a loosely connected network of workstations (NOW) using advanced computational techniques and efficient communication pat...
Christos Goumopoulos, Panayiotis Alefragis, Efthym...
221
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HPCC
2007
Springer
15 years 10 months ago
Concurrent Number Cruncher: An Efficient Sparse Linear Solver on the GPU
A wide class of geometry processing and PDE resolution methods needs to solve a linear system, where the non-zero pattern of the matrix is dictated by the connectivity matrix of th...
Luc Buatois, Guillaume Caumon, Bruno Lévy