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MM
1996
ACM
120views Multimedia» more  MM 1996»
15 years 3 months ago
Negotiation for Automated Generation of Temporal Multimedia Presentations
Creating high-quality multimediapresentationsrequiresmuch skill, time, and effort. This is particularly true when temporal media, such as speech and animation, are involved. We de...
Mukesh Dalal, Steven Feiner, Kathleen McKeown, Shi...
WSCG
2004
209views more  WSCG 2004»
15 years 1 months ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai
SCA
2007
15 years 2 months ago
Multiobjective control with frictional contacts
Standing is a fundamental skill mastered by humans and animals alike. Although easy for adults, it requires careful and deliberate manipulation of contact forces. The variation in...
Yeuhi Abe, Marco da Silva, Jovan Popovic
SIGGRAPH
1999
ACM
15 years 4 months ago
Stable Fluids
Building animation tools for fluid-like motions is an important and challenging problem with many applications in computer graphics. The use of physics-based models for fluid ï¬...
Jos Stam
JUCS
2008
138views more  JUCS 2008»
14 years 11 months ago
CIAM: A Methodology for the Development of Groupware User Interfaces
: The design of the groupware systems is a progressively extended task, which is difficult to tackle. There are not proposals to support the joint modeling of collaborative and int...
Ana I. Molina, Miguel A. Redondo, Manuel Ortega, U...