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» Solving Games Without Determinization
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INTERACT
2007
15 years 1 months ago
Towards a Physiological Model of User Interruptability
User interruptability has become an important topic of study in Human-Computer Interaction (HCI). However, automatically determining the availability of users is still problematic....
Daniel Chen, Jamie Hart, Roel Vertegaal
86
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ATAL
2010
Springer
15 years 1 months ago
Success, strategy and skill: an experimental study
In many AI settings an agent is comprised of both actionplanning and action-execution components. We examine the relationship between the precision of the execution component, the...
Christopher Archibald, Alon Altman, Yoav Shoham
IWMM
2009
Springer
122views Hardware» more  IWMM 2009»
15 years 7 months ago
Parametric heap usage analysis for functional programs
This paper presents an analysis that derives a formula describing the worst-case live heap space usage of programs in a functional language with automated memory management (garba...
Leena Unnikrishnan, Scott D. Stoller
AUSAI
2003
Springer
15 years 5 months ago
Dynamic Agent Ordering in Distributed Constraint Satisfaction Problems
The distributed constraint satisfaction problem (CSP) is a general formalisation used to represent problems in distributed multiagent systems. To deal with realistic problems, mult...
Lingzhong Zhou, John Thornton, Abdul Sattar
AIIDE
2009
15 years 1 months ago
Evaluating the Authorial Leverage of Drama Management
A drama manager (DM) monitors an interactive experience, such as a computer game, and intervenes to shape the global experience so that it satisfies the author's expressive g...
Sherol Chen, Mark J. Nelson, Michael Mateas