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ESA
2005
Springer
108views Algorithms» more  ESA 2005»
15 years 3 months ago
Bootstrapping a Hop-Optimal Network in the Weak Sensor Model
Sensor nodes are very weak computers that get distributed at random on a surface. Once deployed, they must wake up and form a radio network. Sensor network bootstrapping research t...
Martin Farach-Colton, Rohan J. Fernandes, Miguel A...
RT
2004
Springer
15 years 3 months ago
Real-time appearance preserving out-of-core rendering with shadows
Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging tas...
Michael Guthe, Pavel Borodin, Ákos Bal&aacu...
GRAPHITE
2003
ACM
15 years 2 months ago
Interactive visual method for motion and model reuse
We consider a repository of animation models and motions that can be reused to generate new animation sequences. For instance, a user can retrieve an animation of a dog kicking it...
Akanksha Huang, Zhiyong Huang, B. Prabhakaran, Con...
EGH
2003
Springer
15 years 2 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
97
Voted
SIGGRAPH
1996
ACM
15 years 1 months ago
Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach
We present a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs. Our modeling approach, which combines both geometry-base...
Paul E. Debevec, Camillo J. Taylor, Jitendra Malik