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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
16 years 26 days ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
CORR
2008
Springer
156views Education» more  CORR 2008»
14 years 11 months ago
Artificial Immune Systems (AIS) - A New Paradigm for Heuristic Decision Making
Over the last few years, more and more heuristic decision making techniques have been inspired by nature, e.g. evolutionary algorithms, ant colony optimisation and simulated annea...
Uwe Aickelin
TROB
2008
168views more  TROB 2008»
14 years 11 months ago
A Minimalistic Approach to Appearance-Based Visual SLAM
This paper presents a vision-based approach to SLAM in indoor / outdoor environments with minimalistic sensing and computational requirements. The approach is based on a graph repr...
Henrik Andreasson, Tom Duckett, Achim J. Lilientha...
ICIP
2010
IEEE
14 years 9 months ago
Patch-based reconstruction and rendering of human heads
Reconstructing the 3D shape of human faces is an intensively researched topic. Most approaches aim at generating a closed surface representation of geometry, i.e. a mesh, which is...
David C. Schneider, Anna Hilsmann, Peter Eisert
SOCO
2010
Springer
14 years 6 months ago
Taximeter verification with GPS and soft computing techniques
Until recently, local governments in Spain were using machines with rolling cylinders for verifying taximeters. However, the condition of the tires can lead to errors in the proces...
José Villar, Adolfo Otero, José Oter...