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CIG
2005
IEEE
15 years 5 months ago
How to Protect Peer-to-Peer Online Games from Cheats
Abstract- Recently, P2P (peer-to-peer) online game systems have attracted a great deal of public attention. They work without central servers, thus, the maintenance and organizatio...
Haruhiro Yoshimoto, Rie Shigetomi, Hideki Imai
96
Voted
WSCG
2004
209views more  WSCG 2004»
15 years 1 months ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai
LICS
2006
IEEE
15 years 5 months ago
On Model-Checking Trees Generated by Higher-Order Recursion Schemes
We prove that the modal mu-calculus model-checking problem for (ranked and ordered) node-labelled trees that are generated by order-n recursion schemes (whether safe or not, and w...
C.-H. Luke Ong
CORR
2007
Springer
112views Education» more  CORR 2007»
14 years 11 months ago
Adaptive Methods for Linear Programming Decoding
—Detectability of failures of linear programming (LP) decoding and the potential for improvement by adding new constraints motivate the use of an adaptive approach in selecting t...
Mohammad H. Taghavi, Paul H. Siegel
DIGRA
2005
Springer
15 years 5 months ago
End of story? Quest, narrative and enactment in computer games
Espen Aarseth recently claimed that all games referred to as ’narrative games’ could better be described as ’quest games’. The writer of this paper suggests that Max Payne...
Anders Sundnes Løvlie