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» Solving path problems on the GPU
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ICDE
2006
IEEE
137views Database» more  ICDE 2006»
16 years 1 months ago
Finding Fastest Paths on A Road Network with Speed Patterns
This paper proposes and solves the Time-Interval All Fastest Path (allFP) query. Given a user-defined leaving or arrival time interval I, a source node s and an end node e, allFP ...
Evangelos Kanoulas, Yang Du, Tian Xia, Donghui Zha...
ICMCS
2005
IEEE
194views Multimedia» more  ICMCS 2005»
15 years 5 months ago
An hardware architecture for 3D object tracking and motion estimation
We present a method to track and estimate the motion of a 3D object with a monocular image sequence. The problem is based on the state equations and is solved by a sequential Mont...
Patrick Lanvin, Jean-Charles Noyer, Mohammed Benje...
CCGRID
2010
IEEE
15 years 28 days ago
Asynchronous Communication Schemes for Finite Difference Methods on Multiple GPUs
Finite difference methods continue to provide an important and parallelisable approach to many numerical simulations problems. Iterative multigrid and multilevel algorithms can co...
Daniel P. Playne, Kenneth A. Hawick
CVPR
2011
IEEE
14 years 7 months ago
Multicore Bundle Adjustment
We present the design and implementation of new inexact Newton type Bundle Adjustment algorithms that exploit hardware parallelism for efficiently solving large scale 3D scene re...
Changchang Wu, Sameer Agarwal, Brian Curless, Stev...
ALENEX
2004
121views Algorithms» more  ALENEX 2004»
15 years 1 months ago
Experimental Comparison of Shortest Path Approaches for Timetable Information
We consider two approaches that model timetable information in public transportation systems as shortestpath problems in weighted graphs. In the time-expanded approach every event...
Evangelia Pyrga, Frank Schulz, Dorothea Wagner, Ch...