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» Solving path problems on the GPU
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CGO
2009
IEEE
15 years 6 months ago
Software Pipelined Execution of Stream Programs on GPUs
—The StreamIt programming model has been proposed to exploit parallelism in streaming applications on general purpose multicore architectures. This model allows programmers to sp...
Abhishek Udupa, R. Govindarajan, Matthew J. Thazhu...
CF
2009
ACM
15 years 6 months ago
Evaluating multi-core platforms for HPC data-intensive kernels
Multi-core platforms have proven themselves able to accelerate numerous HPC applications. But programming dataintensive applications on such platforms is a hard, and not yet solve...
Alexander S. van Amesfoort, Ana Lucia Varbanescu, ...
SIGGRAPH
2010
ACM
15 years 3 months ago
Volume contact constraints at arbitrary resolution
We introduce a new method for simulating frictional contact between volumetric objects using interpenetration volume constraints. When applied to complex geometries, our formulati...
Jérémie Allard, François Faure, Hadrien Courtec...
CGF
2010
82views more  CGF 2010»
14 years 12 months ago
Poisson-Based Weight Reduction of Animated Meshes
While animation using barycentric coordinates or other automatic weight assignment methods has become a popular method for shape deformation, the global nature of the weights limi...
Eric Landreneau, Scott Schaefer
CGF
2008
101views more  CGF 2008»
14 years 12 months ago
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
Ying-Chieh Chen, Chun-Fa Chang