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DIGRA
2005
Springer
15 years 3 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
108
Voted
GECCO
2004
Springer
100views Optimization» more  GECCO 2004»
15 years 2 months ago
Transfer of Neuroevolved Controllers in Unstable Domains
In recent years, the evolution of artificial neural networks or neuroevolution has brought promising results in solving difficult reinforcement learning problems. But, like standa...
Faustino J. Gomez, Risto Miikkulainen
JMLR
2008
141views more  JMLR 2008»
14 years 9 months ago
Accelerated Neural Evolution through Cooperatively Coevolved Synapses
Many complex control problems require sophisticated solutions that are not amenable to traditional controller design. Not only is it difficult to model real world systems, but oft...
Faustino J. Gomez, Jürgen Schmidhuber, Risto ...
ICANN
2005
Springer
15 years 3 months ago
Reinforcement Learning in MirrorBot
For this special session of EU projects in the area of NeuroIT, we will review the progress of the MirrorBot project with special emphasis on its relation to reinforcement learning...
Cornelius Weber, David Muse, Mark Elshaw, Stefan W...
71
Voted
NN
1998
Springer
14 years 9 months ago
A tennis serve and upswing learning robot based on bi-directional theory
We experimented on task-level robot learning based on bi-directional theory. The via-point representation was used for ‘learning by watching’. In our previous work, we had a r...
Hiroyuki Miyamoto, Mitsuo Kawato