One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
In recent years, the evolution of artificial neural networks or neuroevolution has brought promising results in solving difficult reinforcement learning problems. But, like standa...
Many complex control problems require sophisticated solutions that are not amenable to traditional controller design. Not only is it difficult to model real world systems, but oft...
For this special session of EU projects in the area of NeuroIT, we will review the progress of the MirrorBot project with special emphasis on its relation to reinforcement learning...
Cornelius Weber, David Muse, Mark Elshaw, Stefan W...
We experimented on task-level robot learning based on bi-directional theory. The via-point representation was used for ‘learning by watching’. In our previous work, we had a r...