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» Some Results on Effective Randomness
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VR
1999
IEEE
169views Virtual Reality» more  VR 1999»
15 years 2 months ago
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel ...
Robert W. Lindeman, John L. Sibert, James K. Hahn
BMCBI
2010
95views more  BMCBI 2010»
14 years 10 months ago
Identifying main effects and epistatic interactions from large-scale SNP data via adaptive group Lasso
Background: Single nucleotide polymorphism (SNP) based association studies aim at identifying SNPs associated with phenotypes, for example, complex diseases. The associated SNPs m...
Can Yang, Xiang Wan, Qiang Yang, Hong Xue, Weichua...
BMCBI
2006
103views more  BMCBI 2006»
14 years 10 months ago
Cis-motifs upstream of the transcription and translation initiation sites are effectively revealed by their positional disequili
Background: The discovery of cis-regulatory motifs still remains a challenging task even though the number of sequenced genomes is constantly growing. Computational analyses using...
Kenneth W. Berendzen, Kurt Stüber, Klaus Hart...
LCN
2007
IEEE
15 years 4 months ago
Search Algorithms for Unstructured Peer-to-Peer Networks
Abstract—We study the performance of several search algorithms on unstructured peer-to-peer networks, both using classic search algorithms such as flooding and random walk, as w...
Reza Dorrigiv, Alejandro López-Ortiz, Pawel...
ICML
2010
IEEE
14 years 11 months ago
Finding Planted Partitions in Nearly Linear Time using Arrested Spectral Clustering
We describe an algorithm for clustering using a similarity graph. The algorithm (a) runs in O(n log3 n + m log n) time on graphs with n vertices and m edges, and (b) with high pro...
Nader H. Bshouty, Philip M. Long