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» Some Results on Effective Randomness
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AIIDE
2006
15 years 3 days ago
Plausible Environment Reconstruction Using Bayesian Networks
To save precious time and space, many games and simulations use static terrain and fixed (or random) reconstruction of areas that a player leaves and later revisits. This can resu...
Robert G. Price, Scott D. Goodwin
UAI
2001
15 years 2 days ago
Instrumentality Tests Revisited
An instrument is a random variable that is uncorrelated with certain (unobserved) error terms and, thus, allows the identification of structural parameters in linear models. In no...
Blai Bonet
ECTEL
2010
Springer
14 years 11 months ago
Ambient Displays and Game Design Patterns
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Sebastian Kelle, Dirk Börner, Marco Kalz, Mar...
DKE
2008
87views more  DKE 2008»
14 years 10 months ago
Region clustering based evaluation of multiple top-N selection queries
In many database applications, there are opportunities for multiple top-N queries to be evaluated at the same time. Often it is more cost effective to evaluate multiple such queri...
Liang Zhu, Weiyi Meng, Wenzhu Yang, Chunnian Liu
CN
2006
98views more  CN 2006»
14 years 10 months ago
Internet resiliency to attacks and failures under BGP policy routing
We investigate the resiliency of the Internet at the Autonomous System (AS) level to failures and attacks, under the real constraint of business agreements between the ASs. The ag...
Danny Dolev, Sugih Jamin, Osnat Mokryn, Yuval Shav...