In this paper, we show the importance and feasibility of much faster multi-view stereo reconstruction algorithms relying almost exclusively on graphics hardware. Reconstruction al...
Patrick Labatut, Renaud Keriven, Jean-Philippe Pon...
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
Software code caches are increasingly being used to amortize the runtime overhead of dynamic optimizers, simulators, emulators, dynamic translators, dynamic compilers, and other t...
Derek Bruening, Vladimir Kiriansky, Timothy Garnet...
For modern embedded systems, the complexity of embedded applications has reached a point where the performance requirements of these applications can no longer be supported by emb...
In this paper we present an initial analysis of job failures in a large-scale data-intensive Grid. Based on three representative periods in production, we characterize the interar...
Hui Li, David L. Groep, Lex Wolters, Jeffrey Templ...