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118
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3DPVT
2006
IEEE
199views Visualization» more  3DPVT 2006»
15 years 8 months ago
Fast Level Set Multi-View Stereo on Graphics Hardware
In this paper, we show the importance and feasibility of much faster multi-view stereo reconstruction algorithms relying almost exclusively on graphics hardware. Reconstruction al...
Patrick Labatut, Renaud Keriven, Jean-Philippe Pon...
ACSC
2006
IEEE
15 years 8 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
145
Voted
CGO
2006
IEEE
15 years 8 months ago
Thread-Shared Software Code Caches
Software code caches are increasingly being used to amortize the runtime overhead of dynamic optimizers, simulators, emulators, dynamic translators, dynamic compilers, and other t...
Derek Bruening, Vladimir Kiriansky, Timothy Garnet...
121
Voted
CODES
2006
IEEE
15 years 8 months ago
Multi-processor system design with ESPAM
For modern embedded systems, the complexity of embedded applications has reached a point where the performance requirements of these applications can no longer be supported by emb...
Hristo Nikolov, Todor Stefanov, Ed F. Deprettere
ESCIENCE
2006
IEEE
15 years 8 months ago
Job Failure Analysis and Its Implications in a Large-Scale Production Grid
In this paper we present an initial analysis of job failures in a large-scale data-intensive Grid. Based on three representative periods in production, we characterize the interar...
Hui Li, David L. Groep, Lex Wolters, Jeffrey Templ...
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