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» Sonic interaction design: sound, information and experience
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FPLAY
2008
14 years 11 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
MM
2004
ACM
84views Multimedia» more  MM 2004»
15 years 2 months ago
Tools used while developing auracle: a voice-controlled networked instrument
Auracle is a networked sound instrument controlled by the voice. Users jam together over the Internet using only a microphone. Throughout the development process, the authors expe...
Kristjan Varnik, Jason Freeman, Chandrasekhar Rama...
MM
2004
ACM
145views Multimedia» more  MM 2004»
15 years 2 months ago
BiReality: mutually-immersive telepresence
BiReality (a.k.a. Mutually-Immersive Telepresence) uses a teleoperated robotic surrogate to provide an immersive telepresence system for face-to-face interactions. Our goal is to ...
Norman P. Jouppi, Subu Iyer, Stan Thomas, April Sl...
MM
2006
ACM
105views Multimedia» more  MM 2006»
15 years 3 months ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek
CHI
2008
ACM
15 years 9 months ago
Child computer interaction
In this project an interactive computer system is designed that envisions to contribute to young children's musical education. From literature, requirements for musical inter...
Janet C. Read, Panos Markopoulos, Narcís Pa...