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» Sonic interaction design: sound, information and experience
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CHI
2005
ACM
15 years 10 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
AUTOMOTIVEUI
2009
ACM
15 years 4 months ago
Enhanced turning point displays facilitate drivers' interaction with navigation devices
Recently, the use of in-vehicle navigation devices, such as PNDs (Personal or Portable Navigation Devices) has become pervasive, and the device functions have been rapidly expande...
Myounghoon Jeon, Junho Park, Ubeom Heo, Jongmin Yu...
ACMACE
2007
ACM
15 years 1 months ago
Evaluating children's gaming experiences
We present a game for children, developed to inform children about global warming. The main focus is the evaluation of children's user experience with easy to use methods. We...
Regina Bernhaupt, Daniel Schwaiger, Stefan Riegler...
MHCI
2009
Springer
15 years 4 months ago
Expectations for user experience in haptic communication with mobile devices
The haptic modality – the sense of touch – is utilized very limitedly in current human-computer interaction. Especially in mobile communication, the haptic modality could prov...
Jani Heikkinen, Thomas Olsson, Kaisa Vää...
CHI
2008
ACM
15 years 10 months ago
Early olpc experiences in a rural uruguayan school
In this paper, we discuss children's and teachers' experiences in a small rural town in Uruguay where every child in elementary school has received a laptop from the OLP...
Juan Pablo Hourcade, Daiana Beitler, Fernando Corm...