The central role of the face in social interaction and non-verbal communication suggest we explore facial action as a means of musical expression. This paper presents the design, ...
Interaction techniques that require users to adopt new behaviors mean that designers must take into account social acceptability and user experience otherwise the techniques may b...
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
In this paper, we describe our work in progress on the reasoning module of ec(h)o, an augmented audio-reality interface for museum visitors utilizing spatialized soundscapes and a...
Along with the development of interactive robots, controlled experiments and field trials are regularly conducted to stage human-robot interaction. Experience in this field has sh...
Tijn Kooijmans, Takayuki Kanda, Christoph Bartneck...