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» Sonic interaction design: sound, information and experience
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OOPSLA
2009
Springer
15 years 5 months ago
Good examples for exposing bad practice: a "killer examples" workshop
The “Killer Examples” series of workshops are highly interactive workshops which have been an annual occurrence at OOPSLA since 2002. The goals of the workshop are to bring to...
Dale Skrien, Michael E. Caspersen, Jürgen B&o...
CHI
2010
ACM
15 years 8 months ago
The effect of audience design on labeling, organizing, and finding shared files
In an online experiment, I apply theory from psychology and communications to find out whether group information management tasks are governed by the same communication processes...
Emilee Rader
101
Voted
NIME
2005
Springer
119views Music» more  NIME 2005»
15 years 6 months ago
REMUPP - An Interactive Tool for Investigating Musical Properties and Relations
A typical experiment design within the field of music psychology is playing music to a test subject who listens and reacts – most often by verbal means. One limitation of this k...
Johnny Wingstedt, Mats Liljedahl, Stefan Lindberg,...
HICSS
2003
IEEE
112views Biometrics» more  HICSS 2003»
15 years 6 months ago
Creating a Scenariologic - Design and Application of a Repeatable Methodology
Context scenarios are widely used for assessing the robustness of strategies and policies in both the private and the public sector. Royal Dutch Shell, for instance, has become re...
Bert Enserink
CLEF
2003
Springer
15 years 6 months ago
The CLEF 2003 Interactive Track
The CLEF 2003 Interactive Track (iCLEF) was the third year of a shared experiment design to compare strategies for cross-language search assistance. Two kinds of experiments were p...
Douglas W. Oard, Julio Gonzalo