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» Sonic interaction design: sound, information and experience
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63
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ACMDIS
2006
ACM
15 years 3 months ago
Designing for experiences: randomness as a resource
Studies which I carried out recently of users of digital music players revealed that the element of randomness plays a role in influencing the user experience (UX). Apart from bei...
Tuck Wah Leong
CHI
2004
ACM
15 years 9 months ago
The participatory design of a sound and image enhanced daily planner for people with aphasia
Aphasia is a cognitive disorder that impairs speech and language. From interviews with aphasic individuals, their caregivers, and speech-language pathologists, the need was identi...
Karyn Moffatt, Joanna McGrenere, Barbara Purves, M...
PRESENCE
2007
167views more  PRESENCE 2007»
14 years 9 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
CHI
2002
ACM
15 years 9 months ago
A generic approach for augmenting tactile diagrams with spatial non-speech sounds
Blind or visually impaired users typically access diagrams in the tactile medium. This paper describes TouchMelody, a system designed for augmenting such existing diagrams with 3D...
Rameshsharma Ramloll, Stephen A. Brewster
85
Voted
CHI
2008
ACM
15 years 9 months ago
The sound of touch: physical manipulation of digital sound
The Sound of Touch is a new tool for real-time capture and sensitive physical stimulation of sound samples using digital convolution. Our hand-held wand can be used to (1) record ...
David Merrill, Hayes Raffle, Roberto Aimi