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» Sonic interaction design: sound, information and experience
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CHI
2004
ACM
16 years 1 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CHI
2007
ACM
15 years 5 months ago
Fast-tracking product innovation
This paper describes the coming-of-age of an analytical application that was built using agile development processes, tightly interlinked with an iterative user experience methodo...
Daniela K. Busse
ISMB
1993
15 years 2 months ago
Pattern Discovery in Gene Regulation: Designing an Analysis Environment
Interactions that determinecellular fate are exceedingly complex, can take place at different levels of gene regulation and involve a large numberof components(such as genes, prot...
Stella Veretnik, Bruce R. Schatz
HHCI
2000
15 years 5 months ago
Tactile Information Presentation in the Cockpit
This paper describes two aspects of the application of tactile information presentation in the cockpit. The first half of the paper discusses why the tactile channel might be used...
Henricus A. H. C. van Veen, Jan B. F. van Erp
ATAL
2005
Springer
15 years 7 months ago
Coping with inaccurate reputation sources: experimental analysis of a probabilistic trust model
This research aims to develop a model of trust and reputation that will ensure good interactions amongst software agents in large scale open systems. The following are key drivers...
W. T. Luke Teacy, Jigar Patel, Nicholas R. Jenning...