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NETGAMES
2006
ACM
15 years 6 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
119
Voted
ICS
2004
Tsinghua U.
15 years 6 months ago
CQoS: a framework for enabling QoS in shared caches of CMP platforms
Cache hierarchies have been traditionally designed for usage by a single application, thread or core. As multi-threaded (MT) and multi-core (CMP) platform architectures emerge and...
Ravi R. Iyer
142
Voted
ARTCOM
2009
IEEE
14 years 10 months ago
Adaptive Encoding Algorithm for Multispectral Images
A new adaptive multispectral image compression technique based on the regions identified is proposed. The algorithm is adaptive in the sense that according to the data type class ...
Deepa Sankarapandi
148
Voted
ISCA
2011
IEEE
269views Hardware» more  ISCA 2011»
14 years 4 months ago
Crafting a usable microkernel, processor, and I/O system with strict and provable information flow security
High assurance systems used in avionics, medical implants, and cryptographic devices often rely on a small trusted base of hardware and software to manage the rest of the system. ...
Mohit Tiwari, Jason Oberg, Xun Li 0001, Jonathan V...
96
Voted
FLAIRS
2004
15 years 2 months ago
Splitting Ratios: Metric Details of Topological Line-Line Relations
Within the geographic domain, an important class of relies on geometric abstractions in the form of lines where, for instance, transportation networks and trajectories of movement...
Konstantinos A. Nedas, Max J. Egenhofer