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CHI
2007
ACM
16 years 5 months ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
CIKM
2009
Springer
15 years 11 months ago
Privacy-enhanced public view for social graphs
We consider the problem of releasing a limited public view of a sensitive graph which reveals at least k edges per node. We are motivated by Facebook’s public search listings, w...
Hyoungshick Kim, Joseph Bonneau
NBIS
2007
Springer
15 years 10 months ago
Implementing Range Queries with a Decentralized Balanced Tree over Distributed Hash Tables
Range queries, retrieving all keys within a given range, is an important add-on for Distributed Hash Tables (DHTs), as they rely only on exact key matching lookup. In this paper we...
Nuno Lopes, Carlos Baquero
174
Voted
WETICE
2006
IEEE
15 years 10 months ago
A Hybrid P2P Protocol for Real-Time Collaboration
Peer-to-Peer architecture is currently an attractive solution for facilitating the use of collaboration software without any server. Multicasting is usually proposed for group com...
Dewan Tanvir Ahmed, Shervin Shirmohammadi
HYBRID
1998
Springer
15 years 8 months ago
High Order Eigentensors as Symbolic Rules in Competitive Learning
We discuss properties of high order neurons in competitive learning. In such neurons, geometric shapes replace the role of classic `point' neurons in neural networks. Complex ...
Hod Lipson, Hava T. Siegelmann