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CIDR
2009
98views Algorithms» more  CIDR 2009»
15 years 5 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
ICFP
2010
ACM
15 years 4 months ago
ReCaml: execution state as the cornerstone of reconfigurations
Most current techniques fail to achieve the dynamic update of recursive functions. A focus on execution states appears to be essential in order to implement dynamic update in this...
Jérémy Buisson, Fabien Dagnat
BMCBI
2006
126views more  BMCBI 2006»
15 years 4 months ago
A minimally invasive multiple marker approach allows highly efficient detection of meningioma tumors
Background: The development of effective frameworks that permit an accurate diagnosis of tumors, especially in their early stages, remains a grand challenge in the field of bioinf...
Andreas Keller, Nicole Ludwig, Nicole Comtesse, An...
AI
2004
Springer
15 years 4 months ago
Logic-based subsumption architecture
We describe a logic-based AI architecture based on Brooks' subsumption architecture. In this architecture, we axiomatize different layers of control in First-Order Logic (FOL...
Eyal Amir, Pedrito Maynard-Zhang
JVCA
2002
180views more  JVCA 2002»
15 years 4 months ago
A programming environment for behavioural animation
Behavioural models offer the ability to simulate autonomous agents like organisms and living beings. Psychological studies have showed that the human behaviour can be described by...
Frédéric Devillers, Stéphane ...