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SFP
2003
15 years 22 days ago
Testing reactive systems with GAST
G∀ST is a fully automatic test system. Given a logical property, stated as a function, it is able to generate appropriate test values, to execute tests with these values, and to ...
Pieter W. M. Koopman, Rinus Plasmeijer
ATVA
2007
Springer
136views Hardware» more  ATVA 2007»
15 years 5 months ago
Symbolic Fault Tree Analysis for Reactive Systems
Fault tree analysis is a traditional and well-established technique for analyzing system design and robustness. Its purpose is to identify sets of basic events, called cut sets, wh...
Marco Bozzano, Alessandro Cimatti, Francesco Tappa...
PROCEDIA
2010
129views more  PROCEDIA 2010»
14 years 6 months ago
Car-driving assistance using organization measurement of reactive multi-agent system
This work presents an approach to the obstacle avoidance problem, applicable in the frame of driver assistance. A decision, expressed as a proposed acceleration vector for the veh...
Franck Gechter, Jean-Michel Contet, Pablo Gruer, A...
APSEC
2007
IEEE
15 years 5 months ago
Requirements Engineering for Reactive Systems: Coloured Petri Nets for an Elevator Controller
This paper presents a model-based approach to requirements engineering for reactive systems; we use an elevator controller as case study. We identify and justify two key propertie...
João M. Fernandes, Jens Bæk Jø...
OOPSLA
2007
Springer
15 years 5 months ago
Synthesizing reactive systems from LSC requirements using the play-engine
Live Sequence Charts (LSCs) is a scenario-based language for modeling object-based reactive systems with liveness properties. A tool called the Play-Engine allows users to create ...
Hillel Kugler, Cory Plock, Amir Pnueli