One of the key aspects in the implementation of reactive behaviour in the web and, most importantly, in the semantic web is the development of event detection engines. An event en...
The domain of robotic soccer is known as a highly dynamic and non-deterministic environment for multiagent research. We introduce an approach using Hierarchical Task Network planni...
Most robot programming takes place in the “time domain.” That is, the goal is to specify the behavior of a system that is acquiring a continual temporal stream of inputs, and ...
Abstract. We address the general problem of automatically proving safety properties of reactive systems within the UNITY model. We take up a relational and set-based approach, and ...
Abstract: Modeling systems with Statecharts has become standard practice in the design of reactive embedded devices. However, the modeling of realistic applications with the paradi...