Current mainstream audio playback paradigms do not take any account of a user’s physical location or orientation in the delivery of audio through headphones or speakers. Thus au...
The dichotic method of hearing sound adapts in the region of musical harmony. The algorithm of the separation of the being dissonant voices into several separate groups is propose...
We have developed a 3D sound system for headphones that allows real-time sound source and user displacement in a virtual acoustic environment. Because of a flexible design that us...
Spherical microphone arrays offer a number of attractive properties such as direction-independent acoustic behavior and ability to reconstruct the sound eld in the vicinity of the...
Dmitry N. Zotkin, Ramani Duraiswami, Nail A. Gumer...
Augmented reality (AR) is the mixing of computer-generated stimuli with real-world stimuli. In this paper, we present results from a controlled, empirical study comparing three wa...