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MDM
2009
Springer
164views Communications» more  MDM 2009»
14 years 28 days ago
Spatially Augmented Audio Delivery: Applications of Spatial Sound Awareness in Sensor-Equipped Indoor Environments
Current mainstream audio playback paradigms do not take any account of a user’s physical location or orientation in the delivery of audio through headphones or speakers. Thus au...
Graham Healy, Alan F. Smeaton
CORR
2010
Springer
134views Education» more  CORR 2010»
13 years 6 months ago
Dichotic harmony for the musical practice
The dichotic method of hearing sound adapts in the region of musical harmony. The algorithm of the separation of the being dissonant voices into several separate groups is propose...
Vadim R. Madgazin
CHI
2002
ACM
14 years 6 months ago
A flexible 3d sound system for interactive applications
We have developed a 3D sound system for headphones that allows real-time sound source and user displacement in a virtual acoustic environment. Because of a flexible design that us...
Lalya Gaye
ICASSP
2008
IEEE
14 years 25 days ago
Sound field decomposition using spherical microphone arrays
Spherical microphone arrays offer a number of attractive properties such as direction-independent acoustic behavior and ability to reconstruct the sound eld in the vicinity of the...
Dmitry N. Zotkin, Ramani Duraiswami, Nail A. Gumer...
VR
2008
IEEE
156views Virtual Reality» more  VR 2008»
13 years 6 months ago
An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized Audio
Augmented reality (AR) is the mixing of computer-generated stimuli with real-world stimuli. In this paper, we present results from a controlled, empirical study comparing three wa...
Robert W. Lindeman, Haruo Noma, Paulo Gonça...