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MSR
2006
ACM
15 years 5 months ago
Using software birthmarks to identify similar classes and major functionalities
Software birthmarks are unique and native characteristics of every software component. Two components having similar birthmarks indicate that they are similar in functionality, st...
Takeshi Kakimoto, Akito Monden, Yasutaka Kamei, Ha...
NETGAMES
2006
ACM
15 years 5 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
NETGAMES
2006
ACM
15 years 5 months ago
Authority assignment in distributed multi-player proxy-based games
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Sudhir Aggarwal, Justin Christofoli, Sarit Mukherj...
SIGCOMM
2006
ACM
15 years 5 months ago
Virtual ring routing: network routing inspired by DHTs
This paper presents Virtual Ring Routing (VRR), a new network routing protocol that occupies a unique point in the design space. VRR is inspired by overlay routing algorithms in D...
Matthew Caesar, Miguel Castro, Edmund B. Nightinga...
WIDM
2006
ACM
15 years 5 months ago
SRI: exploiting semantic information for effective query routing in a PDMS
The huge amount of data available from Internet information sources has focused much attention on the sharing of distributed information through Peer Data Management Systems (PDMS...
Federica Mandreoli, Riccardo Martoglia, Simona Sas...
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