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CGF
2006
198views more  CGF 2006»
14 years 9 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
132
Voted
ICDE
2003
IEEE
98views Database» more  ICDE 2003»
15 years 11 months ago
XPath Query Evaluation: Improving Time and Space Efficiency
Contemporary XPath query engines evaluate queries in time exponential in the sizes of input queries, a fact that has gone unnoticed for a long time. Recently, the first main
Georg Gottlob, Christoph Koch, Reinhard Pichler
SIGMOD
1996
ACM
131views Database» more  SIGMOD 1996»
15 years 1 months ago
Materialized View Maintenance and Integrity Constraint Checking: Trading Space for Time
We investigate the problem of incremental maintenance of an SQL view in the face of database updates, and show that it is possible to reduce the total time cost of view maintenanc...
Kenneth A. Ross, Divesh Srivastava, S. Sudarshan
GIS
2006
ACM
15 years 10 months ago
Analyzing theme, space, and time: an ontology-based approach
The W3C's Semantic Web Activity is illustrating the use of semantics for information integration, search, and analysis. However, the majority of the work in this community ha...
Matthew Perry, Farshad Hakimpour, Amit P. Sheth
77
Voted
EUROGRAPHICS
2010
Eurographics
15 years 6 months ago
Reinterpretable Imager: Towards Variable Post-Capture Space, Angle and Time Resolution in Photography
We describe a novel multiplexing approach to achieve tradeoffs in space, angle and time resolution in photography. We explore the problem of mapping useful subsets of time-varying...
Amit Agrawal, Ashok Veeraraghavan, Ramesh Raskar