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FAW
2009
Springer
118views Algorithms» more  FAW 2009»
15 years 9 months ago
Space-Query-Time Tradeoff for Computing the Visibility Polygon
Abstract. Computing the visibility polygon, VP, of a point in a polygonal scene, is a classical problem that has been studied extensively. In this paper, we consider the problem of...
Mostafa Nouri, Mohammad Ghodsi
SI3D
2009
ACM
15 years 10 months ago
Screen space fluid rendering with curvature flow
We present an approach for rendering the surface of particle-based fluids that is simple to implement, has real-time performance with a configurable speed/quality trade-off, and...
Wladimir J. van der Laan, Simon Green, Miguel Sain...