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FUN
2010
Springer
293views Algorithms» more  FUN 2010»
15 years 2 months ago
Computational Complexity of Two-Dimensional Platform Games
Abstract. We analyze the computational complexity of various twodimensional platform games. We identify common properties of these games that allow us to state several meta-theorem...
Michal Forisek
96
Voted
ICIAR
2010
Springer
15 years 2 months ago
Adaptation of SIFT Features for Robust Face Recognition
Abstract. The Scale Invariant Feature Transform (SIFT) is an algorithm used to detect and describe scale-, translation- and rotation-invariant local features in images. The origina...
Janez Krizaj, Vitomir Struc, Nikola Pavesic
CODES
2009
IEEE
15 years 2 months ago
Native MPSoC co-simulation environment for software performance estimation
Performance estimation of Multi-Processor System-On-Chip (MPa high abstraction level is required in order to perform early architecture exploration and accurate design validations...
Patrice Gerin, Mian Muhammad Hamayun, Fréd&...
CIA
2001
Springer
15 years 2 months ago
Improving Communication in 3D Virtual Environments by Means of Task Delegation in Agents
User-to-User Communication within Internet-based 3D Virtual Environments is usually difficult mainly due to the trade-off between the capability and the complexity of the interface...
Ricardo Imbert, Angélica de Antonio, Javier...
DFG
2001
Springer
15 years 2 months ago
Interactive medical 3D-simulations by means of stereoscopy and standard hardware
: Using stereo-3D hardware in its different solutions is not new, but most available applications use these Hardware only for a better visualization of 3d-reconstructions. It is an...
Kay Melzer, Hans-Gerd Lipinski, Dietrich H. W. Gr&...