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SI3D
2003
ACM
15 years 10 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
SIGGRAPH
2003
ACM
15 years 10 months ago
Learning controls for blend shape based realistic facial animation
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...
SIGIR
2003
ACM
15 years 10 months ago
Document clustering based on non-negative matrix factorization
In this paper, we propose a novel document clustering method based on the non-negative factorization of the termdocument matrix of the given document corpus. In the latent semanti...
Wei Xu, Xin Liu, Yihong Gong
WWW
2003
ACM
15 years 10 months ago
The V2 Temporal Document Database System
Support for temporal text-containment queries (query for all versions of documents that contained one or more particular words at a particular time t) is of interest in a number of...
Kjetil Nørvåg
CIKM
2003
Springer
15 years 10 months ago
Dimensionality reduction using magnitude and shape approximations
High dimensional data sets are encountered in many modern database applications. The usual approach is to construct a summary of the data set through a lossy compression technique...
Ümit Y. Ogras, Hakan Ferhatosmanoglu
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