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» Sparse Computations with PEI
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CVPR
2010
IEEE
14 years 10 months ago
Multi-view structure computation without explicitly estimating motion
Most existing structure-from-motion methods follow a common two-step scheme, where relative camera motions are estimated in the first step and 3D structure is computed afterward ...
Hongdong Li
ICTAI
2006
IEEE
15 years 4 months ago
Computing the Equilibria of Bimatrix Games Using Dominance Heuristics
We propose a formulation of a general-sum bimatrix game as a bipartite directed graph with the objective of establishing a correspondence between the set of the relevant structure...
Raghav Aras, Alain Dutech, François Charpil...
CSR
2008
Springer
14 years 11 months ago
Additive Preconditioning for Matrix Computations
Versus the customary preconditioners, our weakly random ones are generated more readily and for a much larger class of input matrices. Furthermore our preconditioners have a wider...
Victor Y. Pan, Dmitriy Ivolgin, Brian Murphy, Rhys...
EGH
2007
Springer
15 years 4 months ago
Scan primitives for GPU computing
The scan primitives are powerful, general-purpose data-parallel primitives that are building blocks for a broad range of applications. We describe GPU implementations of these pri...
Shubhabrata Sengupta, Mark Harris, Yao Zhang, John...
ECCV
2004
Springer
15 years 3 months ago
An AR Human Computer Interface for Object Localization in a Cognitive Vision Framework
Abstract. In the European cognitive vision project VAMPIRE (IST2001-34401), mobile AR-kits are used for interactive teaching of a visual active memory. This is achieved by 3D augme...
Hannes Siegl, Gerald Schweighofer, Axel Pinz