This paper proposes an approach to 2D gesture recognition that models each gesture as a Finite State Machine (FSM) in spatial-temporal space. The model construction works in a sem...
We attack the problem of image-based rendering with occlusions and general camera motions by using distorted multiperspective images; such images provide multiple-viewpoint photom...
Most digital color cameras sample only one color at each spatial location, using a single sensor coupled with a color filter array (CFA). An interpolation step called demosaicing...
Recommender systems aim to substantially reduce information overload by suggesting lists of similar items that users may find interesting. Caching has been a useful technique for...
Umar Qasim, Vincent Oria, Yi-fang Brook Wu, Michae...
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...