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» Spatial Computing: The TOTA Approach
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ICPR
2000
IEEE
16 years 4 months ago
Constructing Finite State Machines for Fast Gesture Recognition
This paper proposes an approach to 2D gesture recognition that models each gesture as a Finite State Machine (FSM) in spatial-temporal space. The model construction works in a sem...
Pengyu Hong, Thomas S. Huang, Matthew Turk
VISUALIZATION
1998
IEEE
15 years 7 months ago
Image-based rendering with occlusions via cubist images
We attack the problem of image-based rendering with occlusions and general camera motions by using distorted multiperspective images; such images provide multiple-viewpoint photom...
Andrew J. Hanson, Eric A. Wernert
118
Voted
CVIU
2007
84views more  CVIU 2007»
15 years 3 months ago
Practical implementation of LMMSE demosaicing using luminance and chrominance spaces
Most digital color cameras sample only one color at each spatial location, using a single sensor coupled with a color filter array (CFA). An interpolation step called demosaicing...
Brice Chaix de Lavarène, David Alleysson, J...
120
Voted
RECSYS
2009
ACM
15 years 10 months ago
A partial-order based active cache for recommender systems
Recommender systems aim to substantially reduce information overload by suggesting lists of similar items that users may find interesting. Caching has been a useful technique for...
Umar Qasim, Vincent Oria, Yi-fang Brook Wu, Michae...
146
Voted
TCSV
2008
152views more  TCSV 2008»
15 years 3 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...