This paper presents a robust and blind watermarking algorithm for threedimensional (3D) meshes. The watermarking primitive is an intrinsic 3D shape descriptor: the analytic and co...
In this paper we propose an edge-directed error concealment (EDEC) algorithm, to recover lost slices in video sequences encoded by flexible macroblock ordering. First, the strong e...
Mengyao Ma, Oscar C. Au, Shueng-Han Gary Chan, Min...
We introduce a spatially dense variational approach to estimate the calibration of multiple cameras in the context of 3D reconstruction. We propose a relaxation scheme which allow...
In this paper we develop an algorithm for action recognition and localization in videos. The algorithm uses a figurecentric visual word representation. Different from previous ap...
Acquiring transparent, refractive objects is challenging as these kinds of objects can only be observed by analyzing the distortion of reference background patterns. We present a ...
Gordon Wetzstein, David Roodnick, Wolfgang Heidric...