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ACMACE
2005
ACM
15 years 8 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
167
Voted
CHI
2005
ACM
15 years 8 months ago
Improving revisitation in fisheye views with visit wear
The distortion caused by an interactive fisheye lens can make it difficult for people to remember items and locations in the data space. In this paper we introduce the idea of vis...
Amy Skopik, Carl Gutwin
212
Voted
CVPR
2005
IEEE
15 years 8 months ago
Dense Photometric Stereo Using Tensorial Belief Propagation
We address the normal reconstruction problem by photometric stereo using a uniform and dense set of photometric images captured at fixed viewpoint. Our method is robust to spurio...
Kam-Lun Tang, Chi-Keung Tang, Tien-Tsin Wong
176
Voted
CISS
2007
IEEE
15 years 8 months ago
Quantum Switching Networks with Classical Routing
— Flexible distribution of data in the form of quantum bits (qubits) amongst spatially separated entities is an essential component of envisioned scalable quantum computing archi...
Rahul Ratan, Manish Kumar Shukla, A. Yavuz Oru&cce...
EUSAI
2007
Springer
15 years 8 months ago
A Compiler for the Smart Space
Developing applications for smart spaces is a challenging task. Most programming systems narrowly focus on the embedded computer infrastructure and neglect the spatial aspect of th...
Urs Bischoff, Gerd Kortuem