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GRAPHICSINTERFACE
2004
15 years 4 months ago
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
Daniel Weiskopf, Thomas Ertl
108
Voted
DAGSTUHL
2001
15 years 4 months ago
A Language and System for Constructing and Presenting Low Fidelity Algorithm Visualizations
Computer science educators have traditionally used algorithm visualization (AV) software to create graphical representations of algorithms that are later used as visual aids in lec...
Christopher D. Hundhausen, Sarah A. Douglas
153
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DICTA
2003
15 years 4 months ago
Globally Optimal Surfaces by Continuous Maximal Flows
Abstract. In this paper we solve the problem of computing exact continuous optimal curves and surfaces for image segmentation and 3D reconstruction, using a maximal flow approach ...
Ben Appleton, Hugues Talbot
144
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MASCOTS
2004
15 years 4 months ago
Architecture Independent Performance Characterization and Benchmarking for Scientific Applications
A simple, tunable, synthetic benchmark with a performance directly related to applications would be of great benefit to the scientific computing community. In this paper, we prese...
Erich Strohmaier, Hongzhang Shan
139
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NIPS
2004
15 years 4 months ago
An Investigation of Practical Approximate Nearest Neighbor Algorithms
This paper concerns approximate nearest neighbor searching algorithms, which have become increasingly important, especially in high dimensional perception areas such as computer v...
Ting Liu, Andrew W. Moore, Alexander G. Gray, Ke Y...