This paper presents a parallel visualization pipeline implemented at the Pittsburgh Supercomputing Center (PSC) for studying the largest earthquake simulation ever performed. The ...
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
Abstract. A general principle of cortical architecture is the bidirectional flow of information along feedforward and feedback connections. In the feedforward path, converging con...
We present a technique for optimizing the rendering of highdepth complexity scenes. Prioritized-Layered Projection (PLP) does this by rendering an estimation of the visible set fo...
MPEG-4 which is currently being developed by MPEG (Moving Pictures Experts Group), is poised to become a standard for supporting current and emerging interactive multimedia applic...