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CSCW
2007
ACM
15 years 3 months ago
Let's Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home
Physical gaming is a genre of computer games that has recently been made available for the home. But what does it mean to bring games home that were originally designed for play in...
Allison Sall, Rebecca E. Grinter
JPDC
2006
106views more  JPDC 2006»
15 years 3 months ago
Adaptive algorithms for the dynamic distribution and parallel execution of agent-based models
We propose a framework for defining agent-based models (ABMs) and two algorithms for the automatic parallelization of agent-based models, a general version P-ABMG for all ABMs def...
Matthias Scheutz, Paul W. Schermerhorn
BC
2000
108views more  BC 2000»
15 years 3 months ago
Haptic interaction with virtual objects
This paper considers interaction of the human arm with ``virtual'' objects simulated mechanically by a planar robot. Haptic perception of spatial properties of objects is...
Ernest D. Fasse, Neville Hogan, Bruce A. Kay, Ferd...
ICASSP
2010
IEEE
15 years 1 months ago
Building pair-wise visual word tree for efficent image re-ranking
Bag-of-visual Words (BoW) image representation is getting popular in computer vision and multimedia communities. However, experiments show that the traditional BoW representation ...
Shiliang Zhang, Qingming Huang, Yijuan Lu, Wen Gao...
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ICASSP
2011
IEEE
14 years 7 months ago
SVM feature selection for multidimensional EEG data
In many machine learning applications, like Brain - Computer Interfaces (BCI), only high-dimensional noisy data are available rendering the discrimination task non-trivial. In thi...
Nisrine Jrad, Ronald Phlypo, Marco Congedo