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134
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IE
2007
15 years 5 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
143
Voted
SIBGRAPI
2006
IEEE
15 years 9 months ago
Exploratory visualization based on multidimensional transfer functions and star coordinates
Exploration and analysis of multivariate data play an important role in different domains. This work proposes a simple interface prototype that allows a human user to visually expl...
Alex Laier Bordignon, Rener Castro, Hélio L...
164
Voted
TCOM
2008
146views more  TCOM 2008»
15 years 3 months ago
Noncoherent eigenbeamforming and interference suppression for outdoor OFDM systems
Abstract--We investigate a new approach to uplink communications in wideband outdoor cellular systems that can take advantage of multiple antennas at the base station in a scalable...
Noah Jacobsen, Gwen Barriac, Upamanyu Madhow
236
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CVPR
2011
IEEE
15 years 4 days ago
Finding the Weakest Link in Person Detectors
Detecting people remains a popular and challenging problem in computer vision. In this paper, we analyze parts-based models for person detection to determine which components of t...
Devi Parikh, Larry Zitnick
142
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ICASSP
2008
IEEE
15 years 10 months ago
Kerdock codes for limited feedback MIMO systems
A codebook based limited feedback strategy is a practical way to obtain partial channel state information at the transmitter in a precoded multiple-input multiple-output (MIMO) wi...
Takao Inoue, Robert W. Heath Jr.