Sciweavers

77 search results - page 6 / 16
» Spatial sound localization in an augmented reality environme...
Sort
View
104
Voted
NETGAMES
2006
ACM
15 years 5 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
107
Voted
ISMAR
2008
IEEE
15 years 6 months ago
Dynamic gyroscope fusion in Ubiquitous Tracking environments
Ubiquitous Tracking (Ubitrack) setups, consisting of many previously unknown sensors, offer many possibilities to perform sensor fusion in order to increase robustness and accurac...
Daniel Pustka, Gudrun Klinker
93
Voted
ACMACE
2007
ACM
15 years 3 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
99
Voted
BCSHCI
2008
15 years 1 months ago
SMART: a SysteM of Augmented Reality for Teaching 2nd grade students
In this paper, we describe the design and evaluation of SMART, an educational system that uses augmented reality for teaching 2nd grade-level concepts, adequate and integrated wit...
Rubina Freitas, Pedro Campos
ICAD
2004
15 years 1 months ago
Decoupled Loudness and Range Control for a Source Located Within a Small Virtual Acoustic Environment
For headphone-based spatial auditory display systems, binaural synthesis of sound localization cues typically use source reproduction level as the primary control for source range...
William L. Martens