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» Species-appropriate computer mediated interaction
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CHI
2002
ACM
16 years 4 days ago
Camera angle affects dominance in video-mediated communication
Physical proximity and appearance guide people to interact with each other in different ways [1,6]. However, in Video-Mediated Communication (VMC), these are distorted in various ...
Wei Huang, Judith S. Olson, Gary M. Olson
ISEUD
2009
Springer
15 years 6 months ago
Mutual Development: A Case Study in Customer-Initiated Software Product Development
The paper is a case study of customer-initiated software product development. We have observed and participated in system development activities in a commercial software house (com...
Renate Andersen, Anders I. Mørch
CHI
2010
ACM
15 years 6 months ago
Improving social game engagement on facebook through enhanced socio-contextual information
In this paper we describe the results of a controlled study of a social game, Magpies, which was built on the Facebook Online Social Network (OSN) and enhanced with contextual soc...
Ben Kirman, Shaun Lawson, Conor Linehan, Francesco...
MM
2004
ACM
145views Multimedia» more  MM 2004»
15 years 5 months ago
BiReality: mutually-immersive telepresence
BiReality (a.k.a. Mutually-Immersive Telepresence) uses a teleoperated robotic surrogate to provide an immersive telepresence system for face-to-face interactions. Our goal is to ...
Norman P. Jouppi, Subu Iyer, Stan Thomas, April Sl...
DPPI
2007
ACM
15 years 3 months ago
Exploring design concepts for sharing experiences through digital photography
In this research, we aim to explore meaningful design directions for future photography applications with a focus on the experiences around sharing. We review a wide-rage of photo-...
Heekyoung Jung, Kay Connelly