Distributed real-time and embedded (DRE) systems often require support for multiple simultaneous quality of service (QoS) properties, such as real-timeliness and fault tolerance, t...
Jaiganesh Balasubramanian, Aniruddha S. Gokhale, D...
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
This paper addresses the problem of mapping an application, which is highly dynamic in the future, onto a heterogeneous multiprocessor platform in an energy efficient way. A two-p...
Rudy Lauwereins, Chun Wong, Paul Marchal, Johan Vo...
This paper describes the design and implementation of an architecture for interactively viewing static light fields with very low latency. The system was deliberately over enginee...
Matthew J. P. Regan, Gavin S. P. Miller, Steven M....
Real-time systems are notoriously difficult to design and implement, and, as many real-time problems are safety-critical, their solutions must be reliable as well as efficient and ...
Chris Andreae, Yvonne Coady, Celina Gibbs, James N...