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» Specifying Behavior in C
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FORTE
2003
15 years 4 months ago
Progressive Solutions to a Parallel Automata Equation
In this paper, we consider the problem of deriving a component X of a system knowing the behavior of the whole system C and the other components A. The component X is derived by s...
Sergey Buffalov, Khaled El-Fakih, Nina Yevtushenko...
CHI
2005
ACM
16 years 3 months ago
Waterbot: exploring feedback and persuasive techniques at the sink
This paper presents an exploration of user interfaces, persuasive interfaces and feedback techniques in the domain of the sink. Waterbot is a system to inform and motivate behavio...
Ernesto Arroyo, Leonardo Bonanni, Ted Selker
AIED
2007
Springer
15 years 9 months ago
Affect and Usage Choices in Simulation Problem-Solving Environments
We investigate the relationship between a student’s affect and how he or she chooses to use a simulation problem-solving environment, using quantitative field observations. Withi...
Ma. Mercedes T. Rodrigo, Ryan Shaun Joazeiro de Ba...
AAAI
1996
15 years 4 months ago
Dynamically Sequencing an Animated Pedagogical Agent
One of the most promising opportunities introduced by rapid advances in knowledge-based learning environments and multimedia technologies is the possibility of creating animated p...
Brian A. Stone, James C. Lester
DB
2008
107views more  DB 2008»
15 years 3 months ago
Introducing function extraction into software testing
Software testing can benefit from technologies that enable evolution toward increased engineering discipline. In current practice, software developers lack practical means to dete...
Mark G. Pleszkoch, Richard C. Linger, Alan R. Hevn...