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» Specifying Behavior in C
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142
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AAAI
1998
15 years 4 months ago
Alternative Essences of Intelligence
We present a novel methodology for building humanlike artificially intelligent systems. We take as a model the only existing systems which are universally accepted as intelligent:...
Rodney A. Brooks, Cynthia Breazeal, Robert Irie, C...
121
Voted
AAAI
2000
15 years 4 months ago
Interactive Training for Synthetic Characters
Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows charac...
Song-Yee Yoon, Robert C. Burke, Bruce Blumberg, Ge...
148
Voted
DAGSTUHL
1997
15 years 4 months ago
Fast and Accurate Collision Detection for Virtual Environments
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
Ming C. Lin
OSDI
2000
ACM
15 years 4 months ago
Taming the Memory Hogs: Using Compiler-Inserted Releases to Manage Physical Memory Intelligently
Out-of-core applications consume physical resources at a rapid rate, causing interactive applications sharing the same machine to exhibit poor response times. This behavior is the...
Angela Demke Brown, Todd C. Mowry
113
Voted
PDPTA
1997
15 years 4 months ago
Hazard-Free Connection Release
Abstract Fault-tolerant communication in a distributed system requires reliable connection management and message delivery. Reliable connection management includes the guarantee of...
Jennifer E. Walter, Jennifer L. Welch